Characteristics | |
---|---|
Alignment | Evil |
Type | Humanoid (Goblinoid) |
Image | Wizards.com image |
Publication history | |
Mythological origins | Goblin |
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of the related species collectively referred to as goblinoids. Goblinoids include hobgoblins, bugbears, and others.
The goblin first appeared in the fantasy supplement to the original "Chainmail" set before appearing in the original Dungeons & Dragons game.
The goblin was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described simply as small monsters.[1]
The goblin appears in the first edition Monster Manual (1977),[2] where it is described as having a tribal society and dwelling in dismal surroundings.
The mythology and attitudes of the goblins are described in detail in Dragon #63 (July 1982), in Roger E. Moore's article, "The Humanoids."[3]
In the article "Hey, Wanna Be a Kobold?" by Joseph Clay in Dragon #141 (January 1989), kobolds, xvarts, goblins, and orcs were presented as player character races along with two new character classes the "Shaman" and the "Witch Doctor".[4]
This edition of the D&D game included its own version of the goblin, in the Dungeons & Dragons Basic Set (1977, 1981, 1983).[5][6][7] The goblin was featured as a player character race in the gazetteer The Orcs of Thar (1989). Goblins were also later featured in the Dungeons & Dragons Game set (1991), the Dungeons & Dragons Rules Cyclopedia (1991),[8] the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999).
The goblin appears first in the Monstrous Compendium Volume One (1989),[9] and is reprinted in the Monstrous Manual (1993).[10]
The goblin is detailed as a playable character race in The Complete Book of Humanoids (1993).[11] The goblin is later presented as a playable character race again in Player's Option: Skills & Powers (1995),[12] and in the module Reverse Dungeon (2000).
The goblyn, a related creature in the Ravenloft campaign setting, appeared in the module Feast of Goblyns (1990), and the Monstrous Compendium Ravenloft Appendix (1991).
The Cerilian goblin for the Birthright campaign setting appeared in the Birthright Campaign Setting set (1995), and was reprinted in Monstrous Compendium Annual Four (1998).
The goblin appears in the Monster Manual for this edition (2000).[13]
Tactics for fighting goblins were described in "Vs. Goblins", by Bruce Cordell, in Dragon #275 (2000).[14]
The Dekanter goblin was introduced in Monsters of Faerun (2000). Races of Faerûn (2003) presented the goblin and Dekanter goblin as player character races for the Forgotten Realms campaign setting.[15]
The blue, a psionic relative of the goblin, appeared in the Psionics Handbook (2001).
The goblin appears in the revised Monster Manual for this edition (2003).
The blue appeared in the Expanded Psionics Handbook (2004).[16]
The air goblin, the aquatic goblin, the arctic goblin, the desert goblin, and the jungle goblin were all introduced in Unearthed Arcana (2004).[17] Monster Manual III (2004) introduced the forestkith goblin.[18] The snow goblin appeared in Frostburn: Mastering the Perils of Ice and Snow (2004).[19] The dark goblin appeared in Tome of Magic (2006).[20] The goblin flesh-herder appeared in Drow of the Underdark (2007).
The goblyn of Ravenloft appeared again in the Campaign Classics feature in Dragon #339 (January 2006).
The goblin appears in the Monster Manual for this edition (2008), including the goblin cutter, the goblin blackblade, the goblin warrior, the goblin sharpshooter, the goblin hexer, the goblin skullcleaver, and the goblin underboss. The bugbear and the hobgoblin also appear under the goblin entry in this edition's Monster Manual.[21]
Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 - 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. They have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color. Based on their ability scores and the encumbrance rules the average goblin would be able to lift about 60 pounds over his head.
Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400. Most larger tribes have wolves or dire wolves as mounts, or ally themselves with worgs, which also carry them into battle. Goblin tribes usually settle near civilized areas to raid for food, livestock, tools, weapons, and supplies. It is common for the leaders of goblin clans to be non-goblin (either other goblinoids or a different species entirely); such leaders are exploiting the goblins as disposable soldiers to further their purpose.
In most campaign settings, Maglubiyet, the god of war and rulership, is the chief deity of goblins. Other gods worshipped by the goblins include Khurgorbaeyag, the god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory.
Nilbogs are a race of magical goblins that are healed by receiving damage and are damaged by healing spells.[22] The name is "goblin" spelled backward, a reference to this reversal of effects. The exact connection between the nilbog and the llort, which shares its power to heal by receiving damage, is unknown.
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